Saturday, May 31, 2008

Redistributing C++ runtime components

Ok.  I've had to look for this several times over the years.  This time, I finally decided to just post it on my blog so I can find it again later :)

Here it is

Hopefully it helps you sometime too...

Thursday, May 29, 2008

StL gave Oakwood 1/2 Million Dollars???

What the hell?

Article in recent STL Business Journal:

"St. Louis development fund invests in Oakwood Systems.Oakwood Systems Group Inc. received a $500,000 investment for expansion from the St. L Business Development Fund, which invests in St. L based companies that are unable to access sufficient senior debt to finance organic growth or acquisition.Creve Coeur MO based technology consulting firm Oakwood Systems is one of the fastest growing private companies in the St. Louis area, according to Business Journal research. The company reported $7.5 million in fiscal 2006 revenue, a 92.3 percent increase from fiscal 2004 revenue of $3.9 million. The firm has 85 employees and an office in Nashville, TN."

If this isn't the funniest thing I've heard in a long time - it's gotta be up there. Of course this will only be funny to those of you who have heard my stories about my time at Oakwood and the goings on there.

Monday, May 26, 2008

Patching from a single .exe

We've been doing some work lately to try to figure out a good way to make our software patches go out the door as a single .exe. We aren't using MSI for our patches because we need to be able to do some things that MSI can't do (i.e. install older patches over newer versions, verify the current system version before installing, always install files, regardless of whether they are have been modified by the user or not, etc.).

So, I was thinking about different approaches. As I saw it, there were:
  1. Package everything in a zip, require users to download the zip and extract it into a temp folder, and run a .exe inside the zip that does the patch. Then require the user to delete the folder on their own.
  2. Build an .EXE that has resources in it for the files that were to be included in the patch - have the .exe extract these resources to disk in the proper locations and perform the other logic necessary.
  3. Build a generic packaging process, package stub, and 'package runner' that can solve the problem as well as other similar problems should we ever want to package anything else as a single .EXE (besides patches).

I didn't like (1) for the UX - I think it's pretty nasty UX-wise. I didn't like (2) because there are several problems - (a) the person who would be building the patches doesn't really work in VS, and I don't want them compiling the code. I also don't want to write code to 'package' the resources - it's a pain. (b) I already know one other case where we will need to package stuff into a single .exe for deployment that isn't the same as our patch process, so I'd have to build a similar project again - I hate duplicate code...

I decided to go down the path of (3). I knew from my Win32 days that the .EXE loader will be perfectly fine with an .EXE with 'junk' concatenated to the end of it. I've done this several times in the past - the PE format doesn't have any problem with 'extra' bits at the end of the file. So, I decided to go with the idea of a stub .EXE with a 'package' tacked on the end.

The next question was - what should my package support? I decided that for me a package would be two things - a list of files, and an entry assembly (that gets run by the package stub upon loading). The package would be a 'manifest' (an XML file that lists the package contents), along with a stream of bytes for the package data. For my needs, it was sufficient if all packages contained (1) a list of files, (2) an entry assembly, (3) an argument to pass to the entry assembly on running it, and (4) a list of assemblies upon which the entry assembly depended. The entry assembly would be loaded and executed by the package stub (.EXE) upon running the .EXE.

So, the file looks like:


Stub .EXE
Package Data Bits
Package Manifest
Package Trailer


Where the data bits are GZip compressed streams of bits corresponding to the items listed in the manifest, and the Package Trailer is a 'header' (trailer actually) that is of fixed length and identifies this file as a valid package (i.e. has a identifying 'magic number') and contains offsets of the various items within the file (i.e. the location of the first byte of data bits, and the length of the manifest).

Since my support code for this functionality is in a class library (I called it 'Packaging'), the class library is embedded in the stub .exe as a resource. The stub performs the following steps when it is run:

  1. load the resource "Packaging" and call Assembly.Load on the byte array.
  2. set up a 'resolver' to resolve this assembly for the other assemblies that might be loaded by this package.
  3. unpackage the dependencies of the entry assembly and load them as well
  4. unpackage the entry assembly
  5. look for a 'Package' class in the global namespace of the entry assembly, and cast it to an IPackage (defined in Packaging assembly)
  6. call 'Execute' method on the IPackage from (5), passing an IPackageHost interface that provides functionality for reading the contents of the package and interacting with the stub.

(2) is an event handler attached to the AppDomain.CurrentDomain.AssemblyResolve event.

The IPackageHost is an interface that allows the IPackage.Execute implementation to gain access to the entries (and bits) in the manifest. This host interface is provided by the stub, but can also be implemented by other code in order to do testing, extract packages, run them separately, etc. In fact, my Packaging library provides the implementation of IPackageHost via a PackageHost class that is used by the stub .EXE to provide the necessary support to the entry assembly's IPackage implementation.

If you want more details on how this all works, give me a call, or shoot me an email - I'll be happy to provide more details.

Saturday, May 24, 2008

Another great ALT.NET event!

Yet another great ALT.NET event today. Thanks Glenn for the conversation in the car on the way there (and congrats / good luck on your new job on MEF), thanks Justin for the space, and thanks everyone else for the great conversations.

Hopefully people are interested in coming to my place in July or early Aug for one.

I'll try to be more diligent about blogging some of my recent dev work. I think it's pretty interesting and I haven't found similar content elsewhere.